Network project
Unity3D | Network | 3 members group | 2 weeks project |
Windows
Context:
This project was an assignment focused on creating a networked game using the Enet6 library in Unity, applying what we learned during the course. It was created during my fourth year at IIM Digital School while I was in my apprenticeship.
My tasks:
- Controller
- Player input synchronization
- Missile synchronization
- Input buffer
- Serialization
- Server commands (kick, reset)
- UI
Netcode:
- Player/server separation
- Handling connexions
Server commands:
- Kick player
- Player fake hack with parrot.live
- Reset player