Heal'em up!
Unity2D | Reflexion | 9 members group | 4 weeks | Mobile
Trailer:
Pitch:
Stuck as the sole healer of the worst adventuring party in the realm, it’s your job to do whatever it takes to keep your team mates alive.
Context:
This game was developed in 4 weeks for a graduation project at the IIM Digital School in Paris. We had to create this project with a randomly assigned team and specific themes wich where réfléxion and medicinal.
The team was made of:
-3 game programmers
-3 game designers
-3 game artists
My tasks:
-Fight system
-Character/Boss creation tool
-Assets/Animation integration
-Characters UI
-Gamefeel & juiciness
Fight system:
-Turn based logic
-Health logic and UI
-Status logic and UI
-Chat box logic and UI

Juiciness:
Since I was on charge of the juiciness, I have implemented nearly much every juice effect in the game using DoTween.

Character tools:
-Chat box: each status have a message to display
-Attacks patern definition
-Charcters stats
-Every tools are scriptable objects