Heal'em up!
Unity2D | Reflexion |  9 members group | 4 weeks | Mobile
Trailer:
Pitch:
Stuck as the sole healer of the worst adventuring party in the realm, it’s your job to do whatever it takes to keep your team mates alive.
Context:
This game was developed in 4 weeks for a graduation project at the IIM Digital School in Paris. We had to create this project with a  randomly assigned team and specific themes wich where réfléxion and medicinal.

The team was made of:
-3 game programmers
-3 game designers
-3 game artists
My tasks:

-Fight system
-Character/Boss creation tool
-Assets/Animation integration
-Characters UI
-Gamefeel & juiciness



Fight system:

-Turn based logic 
-Health logic and UI
-Status logic and UI
-Chat box logic and UI


Juiciness:
Since I was on charge of the juiciness, I have implemented nearly much every juice effect in the game using DoTween.
Character tools:

-Chat box: each status have a message to display
-Attacks patern definition
-Charcters stats
-Every tools are scriptable objects

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